Showing posts with label Latest Video Games News. Show all posts
Showing posts with label Latest Video Games News. Show all posts

Nintendo Direct Event Scheduled for Next Week

3DS special edition systems


Much like it did in October, Nintendo has announced a Nintendo Direct broadcast with only a few days' notice.


The official Nintendo Direct Ustream page has been updated with a date and time for its next broadcast. The event is set to take place in Japan on Tuesday and, like last time, it will be conducted in Japanese. For those in the United States who want to watch along, language barrier or not, the stream will start on Monday night at 10PM Eastern, 7PM Pacific.


October's event was focused entirely on 3DS. We learned some early details on the system update that was delivered earlier this month including the ability to record 3D movies and updates for some of the built-in StreetPass games. Nintendo also announced some special edition, Mario-themed 3DS systems (pictured above) available in select quantities to those in Japan, as well as plans to release a 3D Classics version of Kid Icarus.


Next week's event promises to feature more than just 3DS news, but you probably shouldn't count on seeing anything new on Wii U -- with the company's CES presence only featuring what was seen at E3, Nintendo appears to be content with waiting to show what Wii U stuff it has been working on.


Source: Nintendo Everything



Nexon becomes world's 5th largest game company



With Nexon officially now up on the Tokyo Stock Exchange, the company's value has now sky-rocketed, now occupying the top seat as Korea's biggest gaming company. But that is not all. On a global scale in terms of company value, Nexon is now only behind companies such as Nintendo, Activision Blizzard and Electronic Arts. GREE, the Japanese social media platform now occupying in 4th, is poised to relinquished the position to Nexon in just a few months according to analysts.



What about its biggest rival, NCsoft? Nexon is now worth about 15% more, with Nexon's CEO now the 3rd richest man in South Korea, just behind the bosses of Samsung Electronics and car maker Hyundai. Overall, Dungeon Fighter Online is currently Nexon's biggest money maker, contributing to 30.9% of the revenue and MapleStory at 26.3%. Global wise, revenue from China contributed 37.5%, Korea at 32.7% and Japan at 14.3%. There is apparently no numbers for North America given, which is included in the rest of the remaining percentage.


1UP's Best of 2011 Awards: Editors' Picks

Welcome to the Editors' Picks portion of 1UP's Best of 2011 Awards! We've taken a slightly different approach this year by narrowing our awards down to a few meaningful picks instead of offering up dozens of prizes to dozens of games. Sure, the blanket approach would mean everyone could feel good because more of the games they like get mentioned, and it would make us more likely to be quoted on the next round of "game of the year" edition re-releases, but we think our approach is a little more honest. We've put together categories that mean something to us and whittled down this year's slate of amazing releases to the absolute best. These are our sincere, unprejudiced picks: The games we loved most in 2011.

"But where are the best of genre and platform picks!?" you ask. We decided to drop those this year because, well, they don't matter. So many great games are multi-platform releases, and so many break down the boundaries between traditional genres, that we no longer see any meaning in those sort of awards. Agree? Disagree? Tell us all about it (and share your thoughts on our collective picks) in the comments! And don't forget to make your own voice heard in the Readers' Picks portion!


Most Rewarding Game of 2011

Most Daring Game of 2011

Most Satisfying "Comfort Food" Game of 2011

Most Surprising Game of 2011

Most Divisive or Controversial Game of 2011

Game We Couldn't Stop Talking About in 2011

Worst Trend in Gaming of 2011

Flop That Most Deserved to Succeed

Best Pre-2011 Game We Played in 2011

Best 2011 Game We'll Only Play Once

Our Favorite Game of 2011

WTF!? Game That Should Have Won an Award in 2011 But Didn't

Rock Xtreme 685 Laptop Review

Details:Rock Xtreme 685 Laptop Review
Price: £1609


Verdict:
A rocket-powered and reliable performer – with a price tag to match. 8/10


CPU: Intel Core i7-2860QM (2.5GHz, 8Mb cache)
RAM:
6GB
GRAPHICS:
ATi HD6990M
HARD DRIVE:
750GB SATA II
SCREEN:
15.6″ (1920×1080) X-Glass LED Backlit
EXTRAS: 3-year warranty, collect and return
OS: Windows 7 Home Premium
Web: Rock


A personal preference, laptops don’t even get off the starting block when we’re considering a machine dedicated to leisure and gaming. Without talking about future-proofing and customisation, anyone looking for a portable equivalent of a high-end gaming desktop can add around a £500 premium to the required budget. But the choice that portable gaming brings is a worthwhile one for some – so this is what a rather luxurious £1700 investment can buy you.



The Xtreme 685 is at the high end of this particular range of Rock laptops, distinguished from its nearest cousin, the Xtreme 786, by its Ati-powered graphics card and around a £100 price difference. It’s sturdy enough – the chassis feels quite solid and the keyboard has a chunky desktop tactility with broad, satisfyingly mechanical keys. But it’s a fairly vanilla-looking creature with its plain black lacquer finish and clumsy power brick attachment. So it’s as well that we don’t put that much stock in shiny bezels and faux brushed aluminium, especially not when underneath the hood of the Rock Xtreme 685 is more horse-power than Apollo 13 and all its boosters.


A very respectable quad-core i7 mobile 2860QM lies at the heart of the particular model we reviewed (the Xtreme range is customisable on the Rock website), that rockets up from 2.5GHz while idling to around 3.6GHz in turbo mode. It’s backed-up by a more-than adequate 6GB of triple-channel RAM and a 750GB conventional drive that should furnish most gamers’ storage needs. Plus, the 15.6-inch, full HD screen is incredibly sharp, even if the viewing angles are a little tight.


But the royal sapphire in the Xtreme 685′s crown is the graphics card: the Radeon 6990M is the most powerful graphics card on the planet and is a major contributor to the Xtreme 685 leaving the average desktop solution eating its dust. Battlefield 3, DiRT 3, World In Conflict: benchmarking was academic really, because a monster performance seemed obvious. The Xtreme 685 cranked out between 50-60 frames per second average, dropping to a remarkably high minimum of 31 only under extreme benchmark stress.


The Rock Xtreme 685 expensive, a little pricier than we’d expect on paper but with Rock-solid performances like this, the extra outlay could be worth it.

Blade & Soul (KR)



You have seen him at various game conventions around the world, featured in a Blade Soul video and his pictures popping out on online gaming websites from time to time. Meet the game's producer, Mr James Bae. This industry legend in the making has come a long way since his days working on Lineage II. In this feature, he talks about his gaming journey so far leading up to Blade Soul.




Ever since I was in school, like other male students I was interested in gaming, but did not see it as a career path at that point of time. In 1997, after I graduated from college, I joined NCsoft immediately as a programmer, but the role had nothing to do with developing games. NCsoft was busy making Lineage then and was lacking a game programmer. NCsoft's CEO knew that I was very interested in gaming, hence recommended me to join the Lineage team, kick-starting my career.


In the autumn of 1998, Lineage finally entered commercial phase after all the hard work done. During that point of time, the online gaming market was very small, and I could still remember the team shouting in joy at December 31st, 1998 at 12AM when the con-current number of players in the game hit 1000. This can be considered as the turning point of my life, as I view myself officially entering the gaming industry. While working on Lineage, I met many new colleagues and learn many things.




Soon after, I left the Lineage team due to a lack of passion at that point of time. The hardship of developing a MMORPG left me frustrated. I was seriously doubting if I would make another online title. The rise of 3D technology began, and in my mind, I was telling myself to make a 3D title if I ever make a comeback.


2 plain years passed, and in the spring of 2001, I chatted with a planner for Lineage and the topic shifted to developing a 3D MMORPG. We had the same ideas, hence started on a new title, Project L2, which is Lineage II. We had 2 main goals for the game: To develop a full 3D MMORPG, and castle/ town siege combat must be the core content. Making a game in Korea back then was not a small task, especially with the 3D technology. There wasn't a proven market for 3D games as well.



Developing in 3D requires a powerful engine, and to shorten the time span, we decided to purchase Unreal 2. It was a rare move within the industry, using an external game engine, and the project drew quite a number of doubters and criticisms. Looking back, I guess the decision was not a bad one.


When in the process of developing Lineage II, our team heard about Blizzard making a MMORPG as well, which is scheduled for a 2003-2004 release. But due to a project overhaul, it was delayed till 2005, which is the current World of Warcraft. To avoid having a direct clash with Blizzard, we stepped up development speed to release Linage II in the autumn of 2003. This was one of the worst decisions made.



Game content was then sacrificed, together with quests, combat systems among many others. We did launch Lineage II on schedule and it did reasonably well in Korea, but the lack of content and preparation caused a failure in the overseas market. After Lineage II, we added a third mantra, which is never to let other games affect our own titles. For example, we are not afraid of clashing with Diablo III in 2012 *laughs*.



A year from Lineage II's release in Korea, we managed to develop 2 expansions during that time and started marketing the game overseas. Soon, I was transferred to NCsoft's subsidiary, PlayNC. After a period there to help steer the ship on a smooth course, I began to think of my next move. I thought about developing a game again, but the hardships of Lineage and Lineage II made me too a step back. When everyone asked me if I am going to develop a new title again, my answer was a "no".



Then, I had 2 regrets with regards to MMORPG development. First, was the unpolished combat in Lineage II. I wasn't able to come up with the combat system I really wanted, something with more depth. The shortening of development time made this impossible. Second, Lineage II wasn't able to obtain a global success, and at that time I got to know Hyung-Tae Kim (Blade Soul art director) and invited him to join NCsoft.


After much thought, I jumped back into game development, and that is when Blade Soul first started. The idea for this new game was "combat" and "wuxia", wher ethe combat was to redeem myself for what happened with Lineage II. Wuxia came into mind as I wanted the title to be successful in China, and I am a wuxia fan myself. Just like this, the game was secretly in development over a few years, with the official release coming soon.




To make a top-notch MMORPG now starting from zero, a funding of around USD 100 million. With such a big sum involved, it is very risky once the development path goes off the road. Fortunately, no one is walking the path alone as there are still colleagues around lending their support and contributions. Although I will probably get more emotions from the players once the game is released, I am very grateful to have my team walking down the path with me.


Rift Account Database Hacked, Exposing Some Personal Info

Rift


The latest videogame target of hackers is Trion Worlds MMO Rift. The game's publisher is notifying customers that an account database has been breached, potentially revealing information like user names, encrypted passwords, email addresses, and, most alarmingly, the first and last four digits of users' credit card numbers.


At this point Trion claims "there is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way." However reassuring that may or may not be, the company is working to bolster its security to prevent subsequent attacks as it continues investigating the severity of the breach.


Word of the attack was sent out to Rift players by email and has also been posted on Trion's website. It's stated that access to Rift should not be affected; players can continue to play without any problems once they've done a mandatory password reset (and reconnected their mobile authenticator, if they use one).


"We've taken many precautions to protect our customers' information and will continue to do so," reads an answer on an FAQ regarding the incident. "Credit card information provided to Trion is always fully encrypted with high levels of encryption. We also do not store plain text passwords, and there is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way. Nonetheless, as a precaution, we are requiring users to change their password on our website, and we encourage them to keep an eye on their account."


As was the case with many of the hack attacks that took place earlier this year -- the PlayStation Network, EVE Online, and Eidos were just a few of the targets -- users are encouraged to keep a close eye on their credit card statements and to change their login info at any other websites that share a password with their Rift account. They should also be wary of any suspicious emails. Instructions for placing a security freeze or ordering a free credit report can be found here.


As a small apology, Rift users are being granted three days of free game time even though the game won't be unavailable as a result of the hack. All users, even those who haven't yet bought the game, will also be given a Moneybags' Purse after updating their account and setting a new password; this item increases looted coins by 10 percent.



The Best of 1UP 2011: Previews

If you read previews to learn what to play, this list is pretty much worthless, since seven of the 10 games listed below are now for sale and our reviews for those would probably serve you better. But since we love back patting and are comfortable enough opening the vault for you to make fun of things we said earlier in the year -- continuing this week's theme of listing the best 1UP content from 2011 -- here are 10 previews we think hold up and remain worth reading now that the year is (basically) over.





Jump to: Best of News | Best of Podcasts | Best of Blogs | Best of Previews
Best of Features | Best of Community | Best of Guides | Best of Video

Best of Reviews | Best of Retrospectives







  • I Played Skyrim Wrong, but It Felt So Right


    A pride of point with
    Skyrim is how sandbox-y it is. You're dropped into the world of Tamriel, and can decide your own fate from then on. Do you follow the main quest to slay the elder dragon? Or do you work for the Thieve's Guild? Maybe murder homeowners and stuff their corpses
    with potatoes? In this preview, we tested this openness by going completely off-path and off-script. We had no use for the plot spoiler guidelines, because we were too busy doing other stuff in this preview.




  • Street Fighter III: 3rd Strike Online Edition is Arcade Perfection


    "Hey," you might say,
    "that headline sounds more like a review title than a preview title." But that's just how confident 1UP's Jose Otero was after seeing Capcom and Iron Galaxy's XBLA/PSN port of one of the best 2D fighters of all time.









  • BioShock Infinite Jumps From 1912 to 1983 And Back


    BioShock Infinite
    picked up more or less every major award at this year's Electronic Entertainment Expo -- for good reason, considering how well its skylines and combat seemed to mix together in a fascinating world-in-the-sky.




  • Six Things We Want to See in Final Fantasy XIII-2


    Halfway through the
    year, Jeremy wrote an article highlighting 6 changes that could elevate Final Fantasy XIII-2 far beyond its predecessor. Well, it's time to get your pitchforks out, because witchcraft is the only way that we could have predicted these major enhancements which
    have almost all found there way into FFXIII-2. The sequel is shaping up to be the first hit of 2011, and 1UP seemed to know why a long time ago.










  • Setting the Stage for Skyward Sword: A Legend of Zelda Primer


    No series is as obsessed
    with its own history as The Legend of Zelda, and this trend certainly hasn't changed with Skyward Sword. And, given that the game takes place at the beginning of the much-disputed timeline, it has a sizable amount of history to establish. Check out Jeremy's
    extensive preview to find out how the latest Zelda echoes its extensive legacy.




  • Marvel vs Capcom 3: Ultimate Character Guide


    Hard-fighting expert
    Neidel Crisan waxes eloquent over Marvel Vs. Capcom 3, offering a preview that remains useful long after the game's launch thanks to its dual function as a character guide and in-depth how-to for the game's basics and more subtle mechanics alike.









  • Deus Ex: Human Revolution: Choose Your Own Gameplay


    This 1UP preview goes
    the choose-your-own-adventure route by offering two player perspectives. Will you take the steathly route and follow Jeremy Parish or run in the fray Guns Blazin' with Theirry "Scooter" Nguyen?




  • 20 Things We Learned About Batman: Arkham City


    Seeing a live gameplay
    demonstration of a new game for the first time can be an overwhelming experience. Besides seeing what the heck the game is like for the first time, in the case of sequels, we also have to absorb all the shiny new features and tweaks as well. For this writeup
    of Batman: Arkham City, rather than tease it out over regular prose, we break down 20 new facts we gleaned from our first demonstration.







  • E3 2011: Dark Souls Will Kill You


    Months before Dark
    Souls released to critical acclaim, we had a hunch it was going to be something special. When we saw the game at E3 back in June, series director Hidetaka Miyazaki described the game as "spicy, but edible." These words offer a brief, but deliciously apt portrayal
    of all that is Dark Souls-- a devilishly hot dish that you gladly devour through the pain.




  • The Witness is a "Longform Game" From the Guy Who Made Braid


    Jonathan Blow, the creator of Braid, invited our own Matt Leone to his house to spend some serious time getting to know his newest game, The Witness.

Warface goes to Russia



According to foreign reports, Crytek's very first online title, Warface, will be reaching Russia sometime next year. The publisher and operator of the game will non other be Mail.Ru, which recently acquired Dragon Nest Russia (link) as well. While the Korean market is one location, nothing has been confirmed other than the servers for Russia and China.



Developed using the latest CryEngine 3, Warface is currently in Closed Beta phase in China hosted by Tencent Games, taking a short break before the next phase continues. Let's hope the login issue is solved so I can grab some footage :)


Review: Trine 2 is a Whole List of Synonyms For "Beautiful"





























































In a season riddled with life-changing mega-sequels, Corpse Party couldn't have arrived at a worse time -- especially on a platform so ravaged by the deadly tag team of piracy and disinterest. With its distinctly fan-made presentation and digital-only availability, XSEED's latest isn't going to turn heads like the Uncharteds and Modern Warfares of the world; though, in the case of Corpse Party, this lack of attention just might be for the best. While most of our modern gaming blockbusters seek to offer either awkwardly bloodless violence for the sake of the coveted catch-all Teen rating or Bruckheimer-esque glorification of combat, the folks at Team GrisGris obviously didn't suffer under these same publisher pressures. Corpse Party doesn't seek to cast the widest net possible with a series of escapist power fantasies that gently nudge players down a path of rewards; from the outset, the game wears its heartlessness on its sleeve, dispatching characters in ways that have yet to debut in your nightmares (but soon will). This glorified visual novel may resemble a B-tier Super Nintendo game on the surface, but nothing else I've played over the past 25 years has been so relentlessly brutal, bleak, and terrifying.


Though Corpse Party looks like an ancient JRPG, trappings like hit points, an inventory, and tile-based movement only exist as lip service; the "game" portions of Corpse Party act solely as a conduit for the narrative. Like Phoenix Wright and 999, Corpse Party is a visual novel, though it looks and plays decidedly more "gamey" than other entries in the genre. Instead of transitioning from static scene to static scene from a first-person perspective -- typical of the genre -- the game employs 2D sprites and an overhead perspective, providing players with a more familiar means of input. And since you're tasked with controlling a group of defenseless teens, combat simply isn't an option; the few foes found in the game most often kill with a single touch, making their presence more disturbing than any turn-based ghost battles ever could.





Nexon Korea revamps security system



Last month, MapleStory Korea's database was hacked (link), with much information leaked out. Nexon Korea has now announced a revamp of the security and account system, with the company no longer keeping records of each player's Korean Social Security Number (KSSN). While not listed, personal information needed to create a Nexon account will be reduced as well. Offering a free anti-hack program as well to players when logging into games.


The Best of 1UP 2011: Blogs

1UP's editorial blogs -- Retronauts, The Grind, Chiptuned, and all the rest -- enjoyed a renaissance this year. Old favorites were revitalized, forgotten blogs were relaunched and reinvented, and new ventures were set in motion. Altogether, our blogs represent a space where editors (and 1UP readers!) can share thoughtful musings and intriguing insights on topics both mainstream and arcane. Among other subjects, our blogs hosted in-depth discussions on major news events like the death of Steve Jobs, the potential retirement of Shigeru Miyamoto, and more. Check out some of our favorite entries below.





Jump to: Best of News | Best of Podcasts | Best of Blogs | Best of Previews

Best of Features | Best of Community | Best of Guides | Best of Video

Best of Reviews | Best of Retrospectives







  • Shigeru Miyamoto's "Retirement" is (Would be?) Great News


    A treasured game developer
    laments his position as corporate overseer? Gasp! Though Miyamoto never intended to tell the press he planned to wash his hands of video games for good, the pairing of his name and "retirement" in the same headline gave many gamers the vapors. In his take
    on the issue, Jeremy shows how a change in position for Miyamoto might be the best thing to happen to the Nintendo in years.




  • Like Skyrim? Here's What Else You Should Play


    Nearly
    everyone loves Skyrim! But it's not a beautiful and unique snowflake -- it's a damn fine execution of the age-old idea that we call the Really Big RPG. In this entry from The Grind, we outline a whole range of RPGs that offer different takes similar to the Skyrim experience.










  • The Dark Souls Death Diary: Part 1


    With the phrase "Prepare to Die" proudly tattooed across its marketing campaign, few were surprised by the difficulty of Dark Souls. Our Demon's Souls veteran chose to do something a little bit different by prefacing his review with a series of Death Diaries to chronicle the early steps of his pain and suffering.




  • Steve Jobs Almost Made Me a Millionaire


    After the death of Steve Jobs on October 5th, thousands of blogs flooded the Internet with thoughts on the man and his legacy, but few were as personally poignant as Jeremy Parish's. A day after the news hit, 1UP's Editor-in-Chief wrote this lengthy entry about how Jobs and
    Apple as a whole had a major impact on his personal and professional life for the past 25 years. Let's just say that Jeremy handles the theoretical loss of millions of dollars much better than most would.










  • The Silver Lining in the 3DS Price Drop


    When Nintendo dropped
    the price of its new handheld console from $248 to $169 four months after launch, message boards lit up with excitement -- fans felt concerned that they had just wasted $80, while some others were ready to pronounce the thing a failure. But in a noble gesture,
    Nintendo made a peace offering to appease as many people as possible over the news, with a group of 20 retro games for free. For 1UP's Jeremy Parish, that was a pretty big deal.




  • A Look Back at the Beavis and Butt-Head Game that Didn't Suck


    Bob Mackey celebrates the return of Beavis and Butt-Head to America's airwaves by revisiting the dynamic (?) duo's greatest video game appearance.









  • The Let's Play Primer, Vol. 07: Voiced Commentary


    1UP contributor
    VoidBurger assembled an all-star cast of Internet Let's Players to provide 1UP readers with the definitive example of how you absolutely should not create a Let's Play narration. Every nerve-shredding mistake you could ever make in presenting a game playthrough
    for entertainment is condensed here into one awesomely embarrassing video.




  • Figure Review: Street Fighter IV Play Arts Kai Chun-Li


    We love to focus on
    the culture that surrounds games here at 1UP, and created the For Love of Game blog in order to do just that. No post this year supports that goal more than this in-depth look at Play Arts' Chun-Li action figure. In this post, Jeremy Parish tests the limits of this ultra-poseable Play Arts Kai figurine and poses the following question: Can this plastic Chun-Li reproduce the exploits of her on-screen counterpart? Using sprite work from her appearance in Street Fighter III: 3rd Strike, he puts
    that thesis to the test.




Dell’s Alienware Aurora ‘most advanced desktop ever’

If you want to get a taste of what Crysis is like to play at frame rates higher than a wander around Le Louvre, you can.





Alienware 3quarters MaxPNG

Alienware front MaxPNG

Alienware MaxPNG

BioWare vs. Bethesda: The Battle of the RPG Titans

The last month or so has seen our social lives utterly devastated by the release of Skyrim. And with Mass Effect 3 on the horizon, we can look forward to continuing to avoid our friends and loved ones when we finally stop playing in the snow with elves and move on to shooting/sleeping with aliens. It's probably a good thing that the release dates of Bethesda and BioWare's blockbusters never seem to overlap, but some rotten little part of me wishes they would be forced to go toe to toe in a knock-down, drag-out fight for the privilege of keeping me from getting anything done.



Once upon a time BioWare and Bethesda had a lot in common, but over the last decade or so the two premier Western RPG producers have drifted in such radically different directions that their games could probably be considered completely different species, or at least genres. Sure, we could just agree that different people like different things, and maybe some of us can even like both without any actual conflict of interest, but that's no fun. We'd much rather argue about who would win in a fight.





The Protagonist



The most important aspect of an RPG would have to be the shoes you're choosing to fill. After all, we're ostensibly you're here to play a role. If you're playing a Mass Effect, Dragon Age, or Knights of the Old Republic, that means you're going to be Shepard, Hawke, or a Jedi with amnesia. At this initial stage your input is mostly confined to a choice of hairstyle, picking from a handful of backstories, and the all-important issue of whether or not you feel like making protagonist's face hilariously ugly. It's everything that happens after and how the player reacts which differentiates their Shepard or Hawke from anyone else's. Sure, you could make Hawke look like a white-haired old crone, but that doesn't make much sense when her mom is still going to show up looking about 30, unless Hawke is the first ever RPG hero with progeria and somehow nobody gets around to mentioning it. The character might start off as kind of a stranger with this approach, but through hours of plot and dialogue choices the player becomes more and more invested.



In the case of Bethesda games like Fallout 3, Oblivion or Skyrim, near-ultimate freedom is offered in your character's gender, race, and relative facial hideousness, but their backstory is either unalterable or completely irrelevant. What happened before you ended up in that prison, or chained up in a wagon, or were shot in the head and halfassedly buried in the desert? Nobody knows, nobody cares, and while that leaves you free to make up whatever you want in your head, that's where it's going to stay. You won't hear this character speak, and even should you happen to be one of those odd ducks who likes playing in third person, you'll never see them react to the dialogue or actions of others by doing anything other than staring straight ahead.



So it's a tradeoff. In the case of Bethesda you can imagine up whatever voice and attitude you'd like for the blank protagonist, whereas BioWare will put you in the shoes of a more defined character and it's up to you to leave your mark on them. Both are valid philosophies, but personally I prefer the one that doesn't require me to over exercise my atrophied imagination, so the first point goes to BioWare.





Score:

BioWare: 1 Bethesda: 0

Soul Worker (KR)



One way or another, I missed this game when it was first announced back in August. Luckily, the first batch of actual screenshots were only released yesterday, so in a sense I did not missed out much. This is Soul Worker, and at first glance, looks like the product of a Japanese developer. But hell no, this is from the land of online games itself, Korea.



The good thing about Soul Worker is the emphasis on action combat and hitting multiple enemies at once, similar to games like TERA and Dragon Nest. The left mouse click will be normal attack and the right click defense. Players will then need to use skills and attack to chain up combos and air combos. Essentially a game based on instances, the developer is looking at how to make sure maps will be different when revisited to make sure the content does not get boring.



Other than this and the heavy Japanese anime art style, each character will be designated with his or her own weapon. The first 2 shown here are Hammerstol and Chainblade (they are not the characters' name). Hammerstol is a combination of hammer and a cannon blaster, whole Chainblade is pretty much self-explanatory. There will be various options for players to modify and customize their weapons in the future.



In development are also a number of new characters currently missing from the roster (the last one seems to be a 2nd character wielding Chainblade), each wielding a different weapon and having different styles of attacks. Dual gunner ftw!



Lion Games, the Korean development studio, took part in last month's G*Star 2011 in the Business to Business area and apparently met with a number of publishers, including those from Indonesia, Japan and Taiwan. However, it seems Lion Game sis concentrating on pushing out the Korean service first before looking overseas. Soul Worker is scheduled for beta in 2012, with the official launch in 2013.