Soul Worker (KR)



One way or another, I missed this game when it was first announced back in August. Luckily, the first batch of actual screenshots were only released yesterday, so in a sense I did not missed out much. This is Soul Worker, and at first glance, looks like the product of a Japanese developer. But hell no, this is from the land of online games itself, Korea.



The good thing about Soul Worker is the emphasis on action combat and hitting multiple enemies at once, similar to games like TERA and Dragon Nest. The left mouse click will be normal attack and the right click defense. Players will then need to use skills and attack to chain up combos and air combos. Essentially a game based on instances, the developer is looking at how to make sure maps will be different when revisited to make sure the content does not get boring.



Other than this and the heavy Japanese anime art style, each character will be designated with his or her own weapon. The first 2 shown here are Hammerstol and Chainblade (they are not the characters' name). Hammerstol is a combination of hammer and a cannon blaster, whole Chainblade is pretty much self-explanatory. There will be various options for players to modify and customize their weapons in the future.



In development are also a number of new characters currently missing from the roster (the last one seems to be a 2nd character wielding Chainblade), each wielding a different weapon and having different styles of attacks. Dual gunner ftw!



Lion Games, the Korean development studio, took part in last month's G*Star 2011 in the Business to Business area and apparently met with a number of publishers, including those from Indonesia, Japan and Taiwan. However, it seems Lion Game sis concentrating on pushing out the Korean service first before looking overseas. Soul Worker is scheduled for beta in 2012, with the official launch in 2013.


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