Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

The Best of 1UP 2011: Videos

2011 was a time of rebuilding for 1UP's video department. Time and the economy had not been kind to that portion of the site over the past few years, so we entered the year with no real video resources to speak of. But once we brought aboard industry vet Dave Toole aboard to help right our listing ship, we began experimenting with different show concepts again to bring you maximum game-related video entertainment. From a fun (albeit unloved by the masses) attempt at marrying the Daily 1UPdate format to the 1UP Show's vibe up through our more recent epic live stream marathons, we'll continue amusing your eyeballs in 2012. For now, here are a few of our favorite video productions from the year gone by.





Jump to: Best of News | Best of Podcasts | Best of Blogs | Best of Previews
Best of Features | Best of Community | Best of Guides | Best of Video
Best of Reviews | Best of Retrospectives







  • Prototyping
    Deus Ex: Human Revolution - Daily 1UPdate: August 15, 2011


    We're
    all about behind the scenes access when it comes to talking with developers. So it's nice to work with a studio that's willing to show us multiple iterations of its game -- to illustrate just what kind of work and growth goes into a game. So for Deus Ex: Human
    Revolution, we had designer Antoine Thisdale guide us through an early prototype, then the "vertical slice," and ending with the final product.





  • Retronauts:
    Battling Japan in Capcom's 1942 - Daily 1UPdate: August 2, 2011


    Earlier this year,
    we spent some quarters and discussed the culturally bizarre shooter that is 1942. From a brief history of the Pacific theatre to the torturous pain of the game's soundtrack, we leave no stone unturned.
















  • Super
    Mario DS Played on the Nintendo 3DS


    Backward compatibility
    is always one of the key issues in the early days of a young system's life (since there's always so little launch-day content worth playing). Here we offer a brief video glimpse of Super Mario 64 DS as played on the 3DS and discover that the system's slide
    pad combines quite nicely with the port's controls to offer a surprisingly smooth simulation of analog input... and
    without
    the need for that stupid thumb sheathe that shipped with the original DS.




  • Skyrim
    4-Hour Play Session


    1UP's Jeremy Parish,
    Thierry "Scooter" Nguyen, and Ryan Winterhalter answer all of your Skyrim-related questions as they take your through a zany 4-hour play session on the game's launch day.









  • The Uncharted Concept
    Video


    As part of Thierry
    Nguyen's feature on the making of the Uncharted series, we tracked down an early prototype video Naughty Dog used to pitch the first Uncharted to the higher-ups at Sony.




  • Daily
    1UPdate: July 21, 2011 - Ultimate MvC3


    We here at 1UP recognize
    that when we're not masters of the field, then we look for such masters. We don't know everything about every game! Fighting games is one of our gaps of knowledge, so when the news of Ultimate Marvel vs. Capcom 3 emerged, we didn't futz around with ill-informed
    goobers; we had Matt Leone sit down with IGN's Mark Ryan Sallee and Neidel "haunts" Crisan from iPLAYWINNER to talk fighting shop.








  • 1UP
    Live at Club Nokia - David Jaffe


    Before their legendary
    post-VGA blog post duel
    , 1UP Managing Editor Matt Leone and Eat Sleep Play founder David Jaffe sat down at Club Nokia (along with Executive Editor Thierry Nguyen) during E3 2011 for a casual chat about current game industry trends, the impact of this year's
    E3, the challenges facing publishers, and of course Jaffe's next project, the Twisted Metal reboot.




  • Super
    Mario 3D Land Comparison Video


    Super Mario 3D Land
    collects many of the series' most memorable moments and rearranges them in a grab-bag of fun-size Mario bitlets. Discover the specific moments Mario's newest game references through Jeremy's brief video tour of 3D Land.

ArcheAge (KR)



Just a quick update on a supposed new feature which was added recently into ArcheAge Closed Beta 4. As reported on Korean gaming website, GameMeca, a new tracking system for thieves was implemented. You see, while players have their own houses, farm animals and plants from where they can obtain lumber, fruits and more, other players may steal these items when the owner is not around. This caused a huge problem leading to complains in the game forums.



XLGAMES, the developer, has apparently come up with a solution. Whenever such thefts occur, there is a chance of footsteps appearing on the ground nearby. The owner may then click on them and obtain an item with the print on it. Once activated, the thief will gain 1 penalty point. Once 100 points are reached, the thief will be sent to jail. There might be other solutions in the works as ArcheAge is seemingly vulnerable to such acts given the freedom players have.