Star Wars: The Old Republic Character Class Guide

What the hell is the difference between a Jedi Knight and Jedi Consular? Is Boba Fett more of a Mercenary or a Powertech? What if I just want to be a good healer? Classes and their accompanying descriptions in Star Wars: The Old Republic are more than a bit opaque for beginners. That's where this guide comes in handy. You'll find a description of all eight classes and 16 sub-classes in the game, and be able to quickly learn a class's role in multiplayer battles or instances, as well as that class's most important abilities. We've also included the first companion you'll run across, as well as what starship you get to cruise through the galaxy with.




We'll refer to the roles of Tank, Healer, and DPS throughout the guide. For those of you new to MMOs, here's a brief description of each:




Tank: Tanks are designed to draw enemy fire away from the rest of the party. They typically have lots of defensive bonus and deal out moderate to high damage.



Damage Per Second: Referred to as DPS, these classes can't take the beating from enemies that Tanks can, but when played properly can deal insane amounts of damage.



Healer: As you might guess, Healers restore the health of their allies, and they're usually (but not always) more fragile and less heavy-hitting than the other two classes.




Choosing a class:



While you choose your starting class at the beginning of the game, at level 10 you'll be able to pick an advanced class or specialization for your character. Given that you'll spend more of the game playing above that level, this guide focuses more on these sub-choices than the basic classes. We recommend thinking of it this way when making your character: choose your general class based on what kind of story you want to play, and your subclass based on what abilities you want. For example, if I want to explore the gritty underworld of the Star Wars universe, I'll pick Bounty Hunter, and if I want to flesh out my character as an unstoppable badass tank, I'll choose the Powertech specialization.





Your abilities will grow as you play through the game and level up. We tried to shy away from specific numbers when discussing abilities for this very reason- if we do happen to mention a number, it most likely applies to the maximum level of that ability, not what you'd see when you first choose it at a lower level.





Republic




Jedi Knight



Companion -- T7-01 -- Astromech Droid



Starship -- Defender: A Jedi Order-built corvette



Knights are the rank and file of the Jedi order. They're a bit more action-oriented than their diplomatic Consular counterparts. Choose Jedi Knight if you want to play with the Force and fill either a Tank or a DPS role. The custom-built Defender starship also makes this class attractive for those that don't want to fly around in a ship that looks like it's had too many of Han Solo style 'special modifications.'





Subclass: Guardian

Role: Tank/DPS

Guardians get up close to enemies and can take hits like a tank, but they're also capable of unleashing massive amounts of damage in short period of time. The class's Endure ability will boost your maximum health, allowing you to stay in fights longer than your allies -- as does the heavy armor that you'll be wearing. If things end up getting out of hand, the Guardian's Force Exhaustion power (which he shares with the Sentinel) will slow enemies down and put some hurting on them.




Subclass: Sentinel

Role: DPS

The Sentinel is basically a Jedi Rogue -- built for dealing damage as fast as possible. He has many abilities that take advantage of his dual Lightsabers, such as Blade Rush, which causes lots of damage, or Opportune Attack which boosts your hit power if you're using the Ataru Lightsaber form. But the Sentinel's deadliest ability is actually a combo. Overload Lightsaber unleashes extra burning damage on targets, while Merciless Zeal heals you for each critical hit you score with a burn effect. The result is that you can take down enemies and get health back in the process.









Trooper






Companion -- Tanno Vik -- A Weequay demolitions expert from Nar Shadda.



Starship -- BT7-Thunderclap -- The Republic's largest rapid assault ship.



Troopers are members of the most elite fighting force in the galaxy, and make up the backbone of Republic Special Forces. They use heavy weapons and heavy armor. Despite this, they're not pure tanks. Play as a trooper if you want to be a hybrid DPS class.





Subclass -- Vanguard

Role: Tank/DPS

Defense is the name of the game for the Vanguard. The class can give out lots of damage, but the Adrenaline Rush ability (which works almost exactly like the Jedi Knight's Endure ability) will boost your health significantly and keep you in the fight. Meanwhile, the Static Shield ability strengthens your chances of scoring a critical hit.




Subclass -- Commando

Role: Healer/DPS

While the Commando is more than capable of taking down tough enemies, this class also sports a number of healing abilities that can help take the edge off in a tight situation. Both the Trauma Probe and Kolto Bomb will heal allies and keep them in the game. The Commando's ability to fight enemies from afar also keeps allies in view, so you'll be able to see who's drawing enemy fire before their life bar starts ticking down too fast.

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