Metal Gear Rising Was Canceled Prior to Platinum's Involvement

Metal Gear Rising Revengeance


Many fans are excited that Platinum Games, the developer of Bayonetta and MadWorld, is now officially the team behind Metal Gear Rising: Revengeance (the new name for Metal Gear Solid: Rising). Others are not quite so pleased. Whichever side of this issue you may fall on, were it not for Platinum, the game may not have ever made it to store shelves.


A video called "The Truth Behind Rising" is set to be released by Konami tomorrow detailing how the collaboration between Kojima Productions and Platinum Games came to be. In the meantime KP producer Yuji Korekado has shared some details on the latest Kojima podcast, the most noteworthy of which is in regards to a secret cancellation of the game at one point.


As translated by Andriasang, Korekado explained that the development staff lost sight of what the game's core would be -- aside from the ability to precisely chop things up. Kojima, who was an executive producer and left the game in the hands of Shigenobu Matsuyama and Mineshi Kimura, expressed doubt that the game could be made despite the story and motion capture both receiving a good amount of attention. Ultimately the decision was made to cancel it, but during a visit to Kojima's studio, Platinum expressed its excitement for the game and ended up being tasked with development.


Metal Gear Rising Revengeance


Rising was first revealed during E3 2009 after a series of teases and countdowns. It was seen again at E3 2010 but things then went largely quiet, and a rumor surfaced later in the year that the game would not be releasing until 2012. Kojima was largely silent about the game for an extended period until its new name and developer were officially announced this past Saturday.


Platinum was rumored to be developing the game prior to E3, although this was outright denied in June. That apparently was a lie, though it is true Hideki Kamiya is not involved with Rising.


The change from Kojima Productions to Platinum means some of the particulars are different from what we had heard about in years past. As outlined on Konami's website, the original intention of combining stealth and action has been dropped in favor or something more action-centric. That was clearly evidenced in the trailer that debuted on Saturday, and it's a reality that doesn't bode well for those who planned on playing through the game without killing anyone.


Where the game takes place in the overall Metal Gear Solid storyline is also now different; while the 'Solid' part of the name has been dropped, Rising does still star an MGS character and takes place in that universe. Konami says the game is now set "several years" after Metal Gear Solid 4, rather than in between MGS2 and 4.


A release date has yet to be announced for Rising. It is, however, still headed to both PlayStation 3 and Xbox 360 as previously announced.



0 comments :

Post a Comment